Archive for the ‘ Playthroughs ’ Category

Killer Playthrough: Mission 12


As you may have guessed, I’m about to meet my maker. And judging from that title, I’m guessing I’m also going to meet several of my brothers. Aren’t I a lucky boy? This time, there are no targets, and no orders. I’m just trying to get answers. Everyone knows I’m here, so the guard on the door is probably going to pull out a gun and shoot me. Continue reading

Killer Playthrough: Mission 11


That image my friends, both terrifies me, and spoils the mission before I even started*. I know what’s going to happen now, but I won’t spoil it for you if you haven’t worked it out yet. This time, I’ve been given the task of killing a doctor at this mental asylum, but the Agency has just been informed that the past 3 hits were all from the same person. They don’t know who, but this is the last mission from this mystery person. Continue reading

Killer Playthough: Mission 10


As is to be expected, my plan worked perfectly. The money has been taken to the gun runner’s boat, and now I just need to find him and kill him. It’s a simple life, the life of an assassin.

Well, it would be simple. Except he’s a paranoid git, and has decided to get hold of a nuke and plans to arm it if he thinks he’s going to get killed. He’s also planning on running away. My objectives are to kill him, disarm the nuke, take over the ship and use it to escape. Continue reading

Killer Playthrough: Mission 9


The joys of being an assassin is that you get to feel like a good boy when you’re taking on the immoral section of the world. From triad leaders to drug lords to terrorists. I’m helping the world. Somehow. Anyway, next target is a gunrunner.

This gun runner has gone into hiding, and there’s no way for anyone to find him. Luckily, there’s a local gang who want some more weapons, and that’s my ticket in. If I stalk them and put a GPS tracker in the briefcase of money, I should be able to work out how to get to him. Continue reading

Killer Playthrough: Mission 8


There are two answers to your questions of ‘Where the hell is mission 7!?’: 1. The magical fairies took it and hid it from the view of stupid people like you. 2. As it appears that there is no way of completing Mission 7 without causing a firefight that ends in my death (4 days worth of trying is my clincher), I turned God and Invisible mode on and completed it that way. The answer to the next question is ‘Yes, I do feel empty inside’. So, now imagine that I actually did kill that Drug Lord and move on.

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Killer Playthrough: Mission 6


As a break from writing articles (And the fact that it’s the college holidays), this week I will be playing the original Hitman. There shall be a post everyday from Monday to Saturday this week, where I will play at least one level, and hopefully complete it. This idea is not stolen from Gaming Daily at all.

Well, now I know where to go, I should probably start to make my way through the jungle to this Drug Lord’s base. However, the Agency have decided to wait until now to tell me that there actually is a god in this section: It just happens to be a jaguar. Well, that shouldn’t be too much of a problem. As long as I stay out of it’s way I should easily get the chance to get past it and not become a new little toy for this god. Oh boy, this should be fun. 10 pounds says that it stands right in front of the secret entrance. Continue reading

Killer Playthrough: Mission 5


As a break from writing articles (And the fact that it’s the college holidays), this week I will be playing the original Hitman. There shall be a post everyday from Monday to Saturday this week, where I will play at least one level, and hopefully complete it. This idea is not stolen from Gaming Daily at all.

With Lee Hong out of the way, I can now move on to the next contract. This time, I get to rid the world of a Columbian Drug Lord (Is that the subtle sound of a stereotype I hear?). No qualms about that here. Since he’s a drug lord, he naturally has his own army. Like Hong, I can’t just walk into his base, shoot him in the face and get out. My first job is to get into his base in the rain forest without using the front door. Continue reading

Killer Playthrough: Mission 4


As a break from writing articles (And the fact that it’s the college holidays), this week I will be playing the original Hitman. There shall be a post everyday from Monday to Saturday this week, where I will play at least one level, and hopefully complete it. This idea is not stolen from Gaming Daily at all. 

Finally, I get a shot at this guy. The police don’t want to have anything to do with the guy who ordered a hit on the chief, and the Blue triad isn’t happy with them. Looks like all I have to do is take him down. The full contract is to take this guy out and steal his Jade figurine. The figurine is supposedly powerful in terms of money and influence, so the person who pulled this contract wants it. Continue reading

Killer Playthrough: Mission 3


As a break from writing articles (And the fact that it’s the college holidays), this week I will be playing the original Hitman. There shall be a post everyday from Monday to Saturday this week, where I will play at least one level, and hopefully complete it. This idea is not stolen from Gaming Daily at all.

The counter hit idea worked perfectly. The triads are now at war with each other, something which the chief of police isn’t particularly happy about. This guy isn’t just a man who can walk through a corkscrew sideways; he’s one of those doing the financially sound, but fatally stupid thing of being on both triads payroll. So, he’s trying to get this war cancelled so he can rake in the dough, and also not get killed, which he’s attempting by holding a meeting in neutral territory. Continue reading

Killer Playthrough: Mission 2


As a break from writing articles (And the fact that it’s the college holidays), this week I will be playing the original Hitman. There shall be a post everyday from Monday to Saturday this week, where I will play at least one level, and hopefully complete it. This idea is not stolen from Gaming Daily at all.

The hit on the Red Triad’s negotiator appears to have worked fully. The triad boss is quite worried now that he’ll get blamed for the hit, and so has sent a negotiator to the Red’s restaurant to apologise for the death. How does this involve me I hear you ask? Simple, I have the wonderful job of killing that negotiator to make it seem like a counter attack. Continue reading