Archive for the ‘ How To Play ’ Category

Left 2 Die?


With the computing deadline coming up quicker than a dog begging for the biscuits in your hand, Left 4 Dead 2 has been a fun distraction for when StRIFE (The actual project) has become a pain in the ass and I want to kill everything. Of course, a L4D2 match is the perfect thing to do to help save your sanity. As opposed to doing a post on how much I enjoyed playing a versus match last Friday, I’m just going to give a few pointers for those who may not have played it yet, or haven’t worked it out. Continue reading

Skipping Ahead


I have no idea how well Rock Paper Shotgun will take this, but I plan on stealing the ideas behind this post here. Hopefully they won’t mind too much or won’t notice. Even though they’ll probably get a pingback from that link. Ah well. In that link, if you don’t click it like a sensible person who wants to read actual words, the lovely man who is John Walker (Note to self: flattery gets you everywhere) asks why you can’t skip through a game. As befits a lowly egotistical blogger like me, I’ll answer his question here as opposed to on RPS. Continue reading

Open Ended


Not because I have a short attention span, I just started playing Spore for the first time. Leaving aside all the wonderful problems that it has, and the great game that it is, I was thinking about the whole Will Wright philosophy, and how it relates to the ideology behind both The Sims and Spore: the idea of not having a game, but allowing you to play anyway. Continue reading

How To Play: Low Down


I’ve been wondering what deep childhood event that I’ve repressed has caused me to automatically weep and sit quivering in a corner whenever the subject of graphics comes up in conversation: Yet again I feel drawn to write about graphics. I’ve finally finished Hitman (No thanks to you Craig) and looked at what I now have to play. This does of course include nothing, until I remembered about a game with cockney aliens, a half naked blue lady and a giant monster thing. Thanks to some randomer on Twitter, I can now attest to the name being Giants: Citizen Kabuto. Thanks to the wonders of Good Old Games (Which has a 100% track record with me so far, give it a try), I’ve now bought it legally, and am playing it through. Continue reading

How To: Shhhhh


I was wondering what to play this week as I’ve discovered that the last mission of Hitman is quite difficult. I’m still waiting for Mr Craig from Gaming Daily to get to this mission (He’s being playing through each level and stating how badly it went for him. It’s useful for hints on what not to do. The last one was here), so as I waited, I perused my collection and noticed Doom. The original, with the Thy Flesh Consumed extra episode. Who can resist good old-fashioned shooting of aliens on Mars? Not me, thats for sure. As I did all the wonderful jiggery pokery that you have to do to get it playing (I didn’t try it on Vista 64 bit, but I’m willing to bet that jDoom works), and remembered playing it about 7-8 years ago, when I was a coward. Continue reading

How To Play: Billy No Mates


As far as I’m aware, the Left 4 Dead 2 has finally opened to the public. The debacle that was the preorder demo release has hopefully not been repeated, and the world is now full of people playing L4D2. What a relief. This of course means that people will hopefully be playing together with friends and telling people about that time the tank raped them in the ear. I hope that people aren’t playing the single player version. I’ve tried this, and it just isn’t the same (It wouldn’t have anything to do with the fact that Louis has that wonderful ability, only available to him, to whisper ‘Witch, turn that flashlight off’, and then run straight into it with his flashlight on). Continue reading

How To Play: Hard


Today I finally signed up for a Left 4 Dead 2 syndicate that the faithful members of the Java Server have organised. I had noted my interest, but noticing that the demo is about to be released for those who have preordered, I felt it wise to agree to this. The current fiasco that is the prerelease demo I shall leave for another time, but still, I think that L4D is a great game. Perusing what to write about this week made me release how I’ve managed to completely ignore this quite simple How To Play, which I shall now proceed to outline to you, the faithful reader [1]. Continue reading

How To: Legally Game


Today marks the last time I shall be writing as a meager 17 year old. Monday’s blog post may be delayed, since I have a feeling alcohol will be a part of Sunday. In fact, I can almost guarentee that I shall recieve alcohol in some way. So, unless I write this in the upcoming days, don’t bother appearing. There is a reason I’m stating that I shall become an adult in the next few days. This marks a momentus occasion for me. Now I can walk into HMV and actually buy any game that I want[1]. Well, I will be able to. You get the idea. I believe that the BBFC have made the right decision in censorship, and I’m not begrudging them. But its an interesting case in point. During life, we will always act according to the rules and regulations of society, and how we judge the situation according to our morals. Once we get in game however… Continue reading

How To: Nothing to See Here


For once, I’m not going to start with a long paragraph about whats happening in my life. But I shall begin with an image. This one:

Continue reading

How to Play: Get a Life


Perusing the various dredges of my highly legal (cough) DS ROMs, I noticed a certain red herring in the wonderous collection of legality: Call of Duty[1] After noticing that I had nothing else in particular to write about, I set to work playing it again. As you may know, the developers of CoD spent a large amount of development on making the weapons and scenary as realistic and historically accurate as possible. It tries to make a game out of the great historical battles of the whole world. Now, if I was a satirist, I’d argue it doesn’t do a good job of this[2], but that is beside the point. The point is, they spent so much time making these historical battles and weapons, and then made an unrealistic game. Sorry Infinity Ward, but its not realistic to die and then go back and retry that last 5 metre march that you just messed up. Continue reading